Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
35907
?
41519
?
49319
?
33523
?
16094
?
27731
?
17118
?
25532
?
22352
?
10785
Total damage to objectives
32210
32126
20779
14103
8200
7590
27866
974
6203
1472
Total damage to buildings
6854
1010
2750
5085
4350
7276
0
974
3134
199
Total damage shielded
0
0
0
0
2954
0
0
0
0
1089
Total heals on teammates
0
0
0
0
11561
0
0
0
0
0

Abilities usage

in numbers

Aqua Prison (Q)

34xpressed

Ebb and Flow (W)

70xpressed

Tidecaller's Blessing (E)

76xpressed

Tidal Wave (R)

10xpressed

?

Nami

Summoner spell

Most popular spells
?
?
52.4% WR(21755 Matches)
?
?
49.7% WR(6174 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.80% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Nami
?
Thresh
5.40KDA0.85
0.55%Kill Participation0.38%
76Vision Score34
16,094Damage Dealt10,785
22Max CS Advantage0
12CS in First 10 Minutes5

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
2Max Level Lead1
Blue72,725G
Difference+8,949G
Red63,776G
?
16,401G
?
16,250G
?
16,130G
?
13,408G
?
10,536G
1,032G
1,986G
4,776G
754G
1,909G
15,369G
?
14,264G
?
11,354G
?
14,162G
?
8,627G
?